Bringing in game assets via Filebase in UnityThis exercise demonstrates importing game assets from Filebase in Unity made available through GameDevHQ.Jan 5, 2022Jan 5, 2022
In 3 simple steps, Upgrade Your Project to URP in UnityThis exercise demonstrates a transition to the Universal Render Pipeline in Unity.Jan 4, 2022Jan 4, 2022
Pushing Objects in Unity to Complete PuzzlesThe exercise here demonstrates pushing an object in Unity using rigid body.Jan 3, 2022Jan 3, 2022
Published inNerd For TechJumping in between two walls in UnityThe exercise here demonstrates implementing wall jumping in Unity.Jan 2, 2022Jan 2, 2022
Published inBootcampCreate an elevator in UnityThe exercise here demonstrates implementing an elevator mechanism in Unity.Jan 1, 20221Jan 1, 20221
How to spawn the player object in a platformer game in UnityThe exercise here demonstrates a simple approach to deploy spawning of the player object in a platformer game.Dec 4, 2021Dec 4, 2021
Published inNerd For TechIn just 4 steps, Make a modular moving platform in UnityThe exercise here demonstrates implementing a modular moving platform as a prefab in Unity.Dec 4, 2021Dec 4, 2021
Published inBootcampCreating Collectables in UnityThe exercise here demonstrates implementing player collectables in Unity.Dec 3, 2021Dec 3, 2021
Published inNerd For TechIn 6 steps, Add a double jump in UnityThe exercise here demonstrates implementing jumping mechanism as part of the customized physics controller in Unity.Dec 3, 2021Dec 3, 2021
Published inGeek CultureCreating a Physics Based Character Controller in UnityThe exercise here demonstrates implementing a customized physics controller in Unity.Dec 2, 2021Dec 2, 2021
Setting up a platformer project in UnityThe exercise here demonstrates the process to setup a simple platformer game project in Unity.Dec 2, 2021Dec 2, 2021
How to create a loading scene in UnityThe exercise here demonstrates implementation of loading scene in Unity.Oct 28, 2021Oct 28, 2021
Published inNerd For TechSingleton design pattern in game development for creating managers — Part 2The exercise here demonstrates implementation of three basic manager objects using singleton design pattern of game programming.Oct 27, 2021Oct 27, 2021
Published inNerd For TechSingleton design pattern in game development for creating managers — Part 1This article explains the arduous way of communicating between multiple managers’ components and what could be done to make it better…Oct 26, 2021Oct 26, 2021
Joining a cutscene in the gameplay using TimelineThe exercise here demonstrates triggering a cutscene and adjusting the gameplay as soon as it ends.Oct 25, 2021Oct 25, 2021
Published inBootcampTutorial: Creating security cameras in UnityThe exercise here demonstrates animating security cameras in Unity and enabling detection with them.Oct 24, 2021Oct 24, 2021
dd a distractive game object in UnityThe exercise here demonstrates adding a game object to distract enemy from its designated track of movement.Oct 21, 2021Oct 21, 2021
In 3 simple steps, deploy presence detection in UnityThe exercise here demonstrates using the trigger method to alert a game object about detection.Oct 18, 2021Oct 18, 2021
In 4 simple steps, create a modular waypoint system in Unity 1The exercise here demonstrates a simple way to implement waypoint system in Unity.Oct 17, 2021Oct 17, 2021
Using the Unity Animation SystemThe exercise here demonstrates switching between animations in conjunction with mouse input.Oct 6, 20211Oct 6, 20211