The exercise here demonstrates implementing jumping mechanism as part of the customized physics controller in Unity.

The jump task closely resembles to what gravity does in this project. However, the y direction gets a positive value instead of the negative one.

By following these steps, one jump could be written…

The exercise here demonstrates implementation of loading scene in Unity.

There are high chances when a heavy 3D model needs to be rendered completely before a new scene begins and that may delay the start of the game.

In order to not loose out on the engagement of the player…

The exercise here demonstrates adding a game object to distract enemy from its designated track of movement.

Below is the basic sequence of this entire act.

  1. The player should be given a clue as soon as he reaches a certain area from where the only way out is to get…

Samarth Dhroov

Work in Progress.

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