AAA finish for an Indie game in Unity

Samarth Dhroov
2 min readMay 24, 2021

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Here is an article from Unity that I recommend reading since it differentiates between gamma and linear color space.

In this exercise, a small demonstration of post-process effects is shown. Please keep in mind that this is a career choice in itself if one has a keen eye for editing.

Unity provides an array of in-built knobs that are alterable as per choice.

  • Go to the post processing profile object and select the “Add Effect” option.
Unity
  • Let us see what the bloom effect does in my project.
Unity
  • As its visible, the focused areas of colors have brightened up a little. If the intensity was even higher, the result would be even brighter.
  • Let me make the color space switch to linear from gamma through project settings and then add the color grading effect.
Unity
  • The HDR options shall be available now that the color scheme was changed to linear in the last step.
  • I have gone ahead and selected the ACES mode which is mostly used in films, but you can do as you wish to.
  • The temperature and tint are two knobs that paint the entire screen in either yellow or blue tones. Take the best look as you wish to.
Unity
  • Here are my settings and the final result :)
Unity

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