Bringing in game assets via Filebase in Unity

This exercise demonstrates importing game assets from Filebase in Unity made available through GameDevHQ.

Unity
  • Once successfully visible in the toolbar in Unity, open it and log in using your credentials.
Filebase
Filebase
  • For instance, if the requirement is import a character, find the suitable one from the dropdown and simply download it.
Filebase
  • The asset would become visible in the project window once downloaded and imported successfully.

Deploy as per choice in the scene and at last, upgrade the materials to relevant render pipelines from the Edit menu.

Filebase

That should be it :)

Thank you very much

--

--

--

Work in Progress.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

How to stake your WillowCoins[WLLO] on a VPS?

My colleague Rajesh Prasad and I have written a post on crafting an application integration…

Code Reviews — Good luck with that

Release Overview — Unimus 1.10.0

android libraries for developers — Develop and Publish Your Own Android Library | Blog

Start Simulink simulation and wait for termination

How to Mix Audio files and Apply Effects in Audio

A Review of the Researchgate “Software Engineer (PHP), Full-stack (m/f)” Job Ad

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Samarth Dhroov

Samarth Dhroov

Work in Progress.

More from Medium

VFX — Adding an exploding asteroid to start enemy waves

Different Lights in Unity

Racing Car Game # Day 8— Main Menu & Loading Screen

Galaxy Shooter — Prototype to Production