Starting to feel like a real video game

Samarth Dhroov
1 min readMay 13, 2021

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Unity

I am so thrilled to see this getting into shape.

After working with the prototypes for nearly 2 weeks (with a few breaks), pre-built assets showed up at a juncture and aesthetics are now taking form.

The engine production took a while to get the grasp of. But now that the engine is working precisely, the focus has been shifted to enhancements of this project. Today, with a few replacements, the look is something like shown below.

Unity

The state has been achieved after following the replacement procedure of 3d objects to 2d sprites. Along with the graphical changes, a few changes were made in the scripts also that had interaction methods for 3d objects and now it needed a 2d treatment.

So far, the process taught some of the critical concepts such as vector positions, coroutines, Object tagging, script communication, reference caching, and basic code refactoring. Besides them, a brand new addition is layers that are supposed to be sorted while working on a 2d project since we eliminate the z dimension.

The next few days are going to be exciting since the game is going to take a giant leap from the current state.

Thank you very much

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