Starting to feel like a real video game
I am so thrilled to see this getting into shape.
After working with the prototypes for nearly 2 weeks (with a few breaks), pre-built assets showed up at a juncture and aesthetics are now taking form.
The engine production took a while to get the grasp of. But now that the engine is working precisely, the focus has been shifted to enhancements of this project. Today, with a few replacements, the look is something like shown below.
The state has been achieved after following the replacement procedure of 3d objects to 2d sprites. Along with the graphical changes, a few changes were made in the scripts also that had interaction methods for 3d objects and now it needed a 2d treatment.
So far, the process taught some of the critical concepts such as vector positions, coroutines, Object tagging, script communication, reference caching, and basic code refactoring. Besides them, a brand new addition is layers that are supposed to be sorted while working on a 2d project since we eliminate the z dimension.
The next few days are going to be exciting since the game is going to take a giant leap from the current state.
Thank you very much