Giving a makeover to your prototypes in Unity
The first aim of any game project shall usually be to get the logic in place. That part ranks at the top to make that project interesting. Therefore, initially do not overwhelm yourself with the look of your game.
However, once you get the dynamics going, it’s time to color up the blocks.
Below is a prototype version of my project’s first part. Take a look.
Now, I’d like to show you how easy it is to make this terrible-looking visual to something suitable by utilizing some 2D sprites.
- First, I have to create a new game object and add some 2D components in addition to a sprite renderer.
- I have gone ahead and downloaded a sprite pack from the Unity asset store. You could do that as per your choice.
- Add the image that you’d like for your player by dragging it into the sprite.
- I have also added a background sprite in the scene and altered the layers to put it in the right sorting order. Since you’d need to be seeing these options by default, go ahead and use the + sign to add them.
- I have also applied the same script that was first applied to the prototype cube. Let us see how it looks.
See, at such a small set of tweaks, you get to see a completely different version of your prototype rising above to reach the final product.
However, please keep in mind that all these changes need to be addressed via the attached scripts also since they may contain methods that work on 3D objects and if your conversion is to 2D or vice-versa, that also needs changes.
Thank you very much