float xValue = 0f;
if (_player != null && _hasAgressionEnabled)
{
float distance1 = Vector3.Distance(new Vector3(transform.position.x + 1f, transform.position.y, transform.position.z), _player.transform.position);
float distance2 = Vector3.Distance(new Vector3(transform.position.x - 1f, transform.position.y, transform.position.z), _player.transform.position);
if (distance1 < distance2)
{
xValue = 1f;
}
else if (distance1 > distance2)
…