Use of post-processing in Unity

Samarth Dhroov
2 min readMay 23, 2021

--

The entire premise of post-processing in Unity stands for enhancing the visual appeal of the project.

A human eye fails to resist stunning visuals be it in an image, a film, or a game.

The exercise here demonstrates adding a post-processing layer in a game.

  • First, the package named “Post Processing” has to be installed. So, head to the package manager and install the package.
Unity

Please keep in mind that the idea here is to put a layer in front of the main camera. Whatever enhancements one would make, are going to get attached to this layer and the camera in a game has to get a hook of this layer to display the effects.

  • Create an empty object in the hierarchy and name it “PostProcessingVolume”. In the object, add a component named “Post Process Volume”.
Unity
  • The “Is Global” checkbox makes the effects global or local. This means, either the layer will be applied to a single section of the game or the entire game. (Since they are layers, we can have as many as we want !)
  • Add a new profile that could be used for adding in effects.
Unity
  • Select the main camera and add a component of “post process layer”. However, we still need to add the connection between the main camera and the profile for which we need to add a common layer named “Post Process.”
Unity

This is it. Now, you should be able to work with the effects and the visual changes would appear immediately on the game screen. :)

Thank you very much

--

--

No responses yet