Use of post-processing in Unity
2 min readMay 23, 2021
The entire premise of post-processing in Unity stands for enhancing the visual appeal of the project.
A human eye fails to resist stunning visuals be it in an image, a film, or a game.
The exercise here demonstrates adding a post-processing layer in a game.
- First, the package named “Post Processing” has to be installed. So, head to the package manager and install the package.
Please keep in mind that the idea here is to put a layer in front of the main camera. Whatever enhancements one would make, are going to get attached to this layer and the camera in a game has to get a hook of this layer to display the effects.
- Create an empty object in the hierarchy and name it “PostProcessingVolume”. In the object, add a component named “Post Process Volume”.
- The “Is Global” checkbox makes the effects global or local. This means, either the layer will be applied to a single section of the game or the entire game. (Since they are layers, we can have as many as we want !)
- Add a new profile that could be used for adding in effects.
- Select the main camera and add a component of “post process layer”. However, we still need to add the connection between the main camera and the profile for which we need to add a common layer named “Post Process.”
This is it. Now, you should be able to work with the effects and the visual changes would appear immediately on the game screen. :)
Thank you very much